A breakdown of all of the new features announced for Madden 16 Connected Franchise. How will these new features affects your Madden 16 CFM? Which features do we need to know more about?

Started faster

Getting into cfm has been made faster. This is great as the current interface is a bit sluggish when loading into CFM. The cloud option should be the only option current online leagues.

Dynamic Drive Goals:

Really not sure about this one.

It could be great depending on what the per drive goals on, would hate for madden to influence people’s play calling too much where they are forcing the pass or run just to achieve a goal. Pushes more of a focus on individual stats and stat padding. If you are up big does it still make you pass or gives you incentives to leave starters in? How does it work for the defense? If you have a defensive low scoring game does that mean both teams lose exp and confidence?? Of all the additions I think this is the one that we really need to know more about the most.

POST-PLAY GOAL FEEDBACK

This is a great feature make it much easier for coaches to see their players goals. I used to go in and write down my goals I was close to towards the end of the season so I could try to meet them by years end. Because you know if you didn’t hit those goals it was the tubers for your older players. Interested to see how this blends with the broadcasting.

WEEKLY GOALS & GOAL LOADING SCREENS

This is a great feature that will really increase the depth of CFM. Goals seem to be more individualize for each player. Reaching goals that will basically unlock other goals. Currently many goals are unrealistic. It is very hard for a WR to catch 100 passes in a CFM season or for a linebacker to get 100 tackles unless you are playing on 15min quarters, which most leagues don’t play close to.

Negative stats also now affect confidence and are tied to regression. This one worries me as we all know confidence was a bit of a misstep by EA in Madden 15.

 

THINGS TO DO

They have streamlined the interface so it is easier to locate what you need to. It was a struggle at times to find the right screen in CFM, this is a great improvement.

VISUAL TEAM DEPTH CHART

Looks too much like MUT, not sure I am a fan of this but I will hold judgment until I can get my hands on it. This looks like something that might grow on me over time.

PLAYER CARD

This looks really cool as the current player cards were pretty useless, can’t say I ever used them much. You can see goals, stats, contracts, trade block, and also release/edit the player all from one screen. Nice streamlining by EA here.

NEW SCOUTING & COMBINE

New scouting sounds good but the balance will be in cost of points per unlock.

Love the idea of the combine but I feel players will just go after the fastest or strongest guys every year instead of looking as many of the other stats.

DRAFT FEEDBACK

Great addition so you don’t have to back out of the CFM to see the info from the player you selected.

MEMBERS LIST

Good streamlining feature as the previous Team player screen was not very useful.

SIM-A-WIN

This is a HUGE feature Madden commissioners have been asking for!  No more replays for disconnected games. Hopeful commissioners can set the exact score as well. Great job by EA putting this in based on community feedback.

FREE PRACTICE 

Another great feature added that the community was asking for. Now you can play with  you team as much as you want. You still can’t play with your team OUTSIDE of your CFM but this is a very good additional, no complaints from me.

CONFIDENCE TUNING

Big fix here as issues with confidence was one of the top gripes for Madden 15.

Would like for confidence to reset at the end of each season or rest once a new coach joins a team.

OWNER MODE FINANCE TUNING

Good fix here but most of the CFM’s I play in are coach only due to issues with people messing up the teams when using owner mode.

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Curtis Knight
A fan of sports game since his first EA sports title Madden 93. "The Natural" has been an active member of the Sports Gaming community since joining the MWS in 2003. Having participated and won in the Madden challenge and countless other tournaments earlier in his career he has moved on to more of a sim style over the years. He is always looking to do what he can to push simulation style gaming forward.