On Thursday it was announced that Canuck Play, the studio behind Doug Flutie’s Maximum Football 2020, had partnered with Unity Professional Services to bring a major development boost to the franchise.

With this new partnership, it was revealed that the team at Unity was going to be developing a “custom animation system” exclusively for the game. Now, thanks to Twitter user Edwin Hernandez, we know more about those custom animation systems.

According to Canuck Play, the team at Unity has built two new systems for the game so far. The first being a custom animation system focusing on receivers that will make catches look “more natural”. In addition to that, a brand new loading system has been developed to improve load times within the game, which was arguably the biggest problem with last year’s game.

Aside from the new animation systems, it was also revealed that the game’s source code was migrated to the latest version of the Unity engine, which will allow the game to be developed for the next-gen Xbox Series X and PlayStation 5. Lastly, the Unity team has improved the game’s frame rates on older Xbox One consoles as well as utilized a new system to improve overall on-field gameplay performance.

Doug Flutie’s Maximum Football 2020 launches this September for Xbox One and PlayStation 4.