Today the EA Tiburon studio posted new gameplay upgrades for NBA Live 16 including more animations, better ball movement and TOUCH passing. Checkout the full details below!

Smoother Dribbling

Fans will notice many small changes to gameplay in NBA LIVE 16 that improve ball handling – including dribble handoffs. “It’s a huge part of the NBA and it’s a new mechanic that’s going to open up so many different opportunities on the court,” says producer Connor Dougan.

There are also new driving animations with a smoother and more responsive dribble system in NBA LIVE 16. “We’ve been building tech for over two years now that serves as the foundation for what we will deliver in NBA LIVE 16,” says executive producer Sean O’Brien.

Sharper Passing

That technology allows for better ball movement, which is vital for success on the court. Swing the ball around the perimeter and find the open man for a corner-three with Touch Passing. “You’ll have the ability to square up on the catch for a catch-and-shot with no delay, and smooth animation,” says Dougan.

Animations have also been polished across the board. “We’ve run more mo-cap shoots this year than any other basketball game I’ve ever worked on,” says senior designer Ryan Santos.

However it’s not just more mo-cap that matters, but the type of mo-cap. “We’re playing a lot of 5-on-5 and just letting the talent play hoops. We then grab the motion we need from that to get a much more natural look.”

Off-Ball Movement and Live Motion

The focus on improving animations in NBA LIVE 16 went well beyond sharper passing.

“We’ve added thousands of new animations with LIVE Motion,” says Dougan. In total, there are over 8,000 new animations in NBA LIVE 16, which add up to make off-ball movement more realistic.

“Players are physical and aware of each other,” adds Dougan. “You can bump cutters, swim around players and deny the ball. There’s a lot more physicality.”

Building with Community Feedback

“This team listens to player feedback religiously,” says O’Brien. “We pride ourselves on it.”

Everything starts with what fans tell the team about their game, and the group at Tiburon is focused on delivering the most realistic basketball experience to those who love NBA LIVE.

“This game isn’t being built for us,” says O’Brien. “It’s being built for our fans.”

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Curtis Knight
A fan of sports game since his first EA sports title Madden 93. "The Natural" has been an active member of the Sports Gaming community since joining the MWS in 2003. Having participated and won in the Madden challenge and countless other tournaments earlier in his career he has moved on to more of a sim style over the years. He is always looking to do what he can to push simulation style gaming forward.