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Madden 15 Analysis of New Features

New Features Analysis
Year after year, the people at EA Sports and Tiburon have created a game which caters more to the realistic football player, rather than the…um…toolbag. Just watch this video for proof…and some kicks:

Hilarious, to say the least. As we shift now to Madden 15, a few features
are still have many curious about the how the game will feel overall.

Defensive Player Lock Camera:
This new feature is as ballsy as you’re going to see.
In with the new and out with the old is how many see this feature working. I could be smashing success, or a complete disaster. When a change this drastic takes place it is very hard to maintain consistency across the board.
Allowing players to lock onto a defensive player at a unique angle will be something that guys try, but I see this as a feature that will not be used in really competitive leagues. Could it be overpowering? Sure. But more than likely it will be too much change for the regular SIM player to want to deal with.

QB In-Accuracy:
Ah, now we’re talking….or are we? The feature is perhaps what has the SIM community most excited about gameplay this season.
But don’t hold your breath folks, as this are has been one of the tougher things to get right. Too often in Madden, the incomplete pass animations are too few and far between. Instead, Madden 25 relied on the dropped INT to overwhelm us. While building a team, players
knew that just about any QB could lead them to success. Will this be the case in M15? …or will getting a top flight QB actually mean something, just like we see on Sundays.

Audibles / Hot Routes:
Playbooks? Who cares about playbooks when you can make a million adjustments before the snap of the ball? Well, it seems right now that this will be a little different for M15 as they’ve tuned down the responsive time prior to snapping the ball so players can not make those ridiculous adjustments. It should make building your custom playbook a ton more important, and
strategy a lot more critical.

Tackling Mechanics:
Honestly, who knows on this one. There was some early
worries that the Hit Stick was taken of the game. Although
this is not the case, tackling will be a bit more complex this
season. A “Tackle Cone” has been implemented so defenders can now know when they are in range to decleat that skill player. Will defensive gameplay be too overpowered after the success of the Seattle Seahawks in 2013? We shall see as Madden hits stores this Tuesday, August 26th.

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7 years ago

I also think that this game has gradually become harder and harder to play for beginners. I feel that they should try to make it easier or in a few years no one will buy it (except for hard core players). It’s just difficult to control and you get tackled every single time! And the players constantly drop the ball in situations when they would normally wouldn’t!