We bring you a breakdown of all the current exotic weapons, their strengths, weaknesses and main features. These are some of the best weapons in the game and something each Guardian should strive to obtain!
PRIMARY
AUTO RIFLES
Name | Type | Strength | Weakness | Main Feature(s) |
---|---|---|---|---|
Hard Light | Kinetic | Equip/Reload | Impact | Shots penetrate and ricochet on hard surfaces. |
Monte Carlo | Kinetic | Range | Stability | Dealing damage reduces melee cooldown. |
SUROS Regime | Kinetic | Balanced | Rate of Fire | Bottom half of clips deals bonus damage and may heal you. |
FUSION RIFLES
Name | Type | Strength | Weakness | Main Feature(s) |
---|---|---|---|---|
Vex Mythoclast | Solar | Charge Time | N/A | Has no Charge Time. |
HAND CANNONS
Name | Type | Strength | Weakness | Main Feature(s) |
---|---|---|---|---|
Hawkmoon | Kinetic | Impact | Rate of Fire | 2-3 random shots in clip deal “considerable” bonus damage. |
The Last Word | Kinetic | Impact | Range | Can be shot incredibly fast. Great from-the-hip precision. |
Thorn | Kinetic | Impact | Stability | Shots penetrate and deal damage-over-time (no stacking). |
PULSE RIFLES
Name | Type | Strength | Weakness | Main Feature(s) |
---|---|---|---|---|
Bad Juju | Kinetic | Rate of Fire | Impact | Kills briefly enable instant reloads and a small damage buff. |
Red Death | Kinetic | Impact | Rate of Fire | Each kill heals you and speeds up reloads. |
SCOUT RIFLES
Name | Type | Strength | Weakness | Main Feature(s) |
---|---|---|---|---|
MIDA Multi-Tool | Kinetic | Reload | N/A | Boosts movement. Fires on a hair trigger. Radar active in-aim. |
SHOTGUNS
Name | Type | Strength | Weakness | Main Feature(s) |
---|---|---|---|---|
Universal Remote | Kinetic | Stability | Range | Aiming greatly increases range and precision damage. |
SPECIAL
FUSION RIFLES
Name | Type | Strength | Weakness | Main Feature(s) |
---|---|---|---|---|
Plan C | Arc | Impact | Charge Rate | Charge/equip time is very fast after weapon swap. |
Pocket Infinity | Solar | Impact | Charge Rate | Fires in full-auto. Missed rounds may return to clip. |
SHOTGUNS
Name | Type | Strength | Weakness | Main Feature(s) |
---|---|---|---|---|
Invective | Solar | Rate of Fire | Reload | Can be fired in full-auto. Regenerates ammo. |
SNIPER RIFLES
Name | Type | Strength | Weakness | Main Feature(s) |
---|---|---|---|---|
Ice Breaker | Solar | Range | Stability | Kills explode. Regenerates ammo into 6-shot clip (can’t reload). |
Patience and Time | Arc | Stability | Clip Size (4) | Active radar and temporary invisibility while aiming. |
HEAVY
MACHINE GUNS
Name | Type | Strength | Weakness | Main Feature(s) |
---|---|---|---|---|
Super Good Advice | Solar | Rate of Fire | Impact | Almost all missed shots are returned to the magazine. |
Thunderlord | Arc | Impact | Rate of Fire | Increased Rate of Fire and accuracy the longer it’s fired. |
ROCKET LAUNCHERS
Name | Type | Strength | Weakness | Main Feature(s) |
---|---|---|---|---|
Gjallarhorn | Solar | Velocity | Rate of Fire | Rockets split into a cluster of target-tracking missiles on impact. |
Truth | Void | Blast Radius | Rate of Fire | Aggressive target-tracking. |
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