Some holiday changes are coming to Madden Ultimate Team before the new year. In a blog post on the EA forums, Madden 21 Community Manager Kraelo shared some changes coming to MUT before 2021. The update will add four new MUT abilities, as well as make changes to Ability Point costs. The update is expected to drop sometime next week, though that may changed based on how the holidays go.
New Abilities To Be Added and Ability Point (AP) Changes in Madden Ultimate Teamhttps://t.co/6Vk4TH9QfR
The MUT Team is currently targeting sometime next week to push these changes pending the Holiday schedule.
We will update this tweet once these changes go live in game.
— MaddenNFLDirect (@MaddenNFLDirect) December 24, 2020
You can find the full set of changes coming to MUT below.
New Abilities and AP Changes in Madden Ultimate Team
4 New Abilities added to MUT
Backlash – tacklers will get a fatigue penalty for any non-conservative tackle on a ball carrier with this ability equipped
– Tier 2 Ability for Power HB’s
- Also need 90+ Truck
- 2 AP
– Tier 2 Ability for Physical WR’s
- Also need 75+ Truck
- 2 AP
– Tier 3 Ability for Elusive HB’s
- Also need 88+ Truck
- 4 AP
– Tier 3 Ability for Utility FB’s
- Also need 90+ Truck
- 2 AP
Recuperation – will have quicker fatigue recovery
– Tier 2 for all Archetypes
- 1 AP for all Archetypes
Honorary Lineman – more likely to produce impact blocks against defensive backs
– Tier 2 Ability for Physical WR’s
- Also need 60+ Impact Block
- 2 AP
– Tier 3 Ability for Blocking TE’s
- Also need 80+ Impact Block
- 3 AP
– Tier 3 Ability for Blocking FB’s
- Also need 85+ Impact Block
- 3 AP
Deflator – will produce more ball carrier fatigue when using non-conservative tackles
– Tier 2 Ability for Field General MLB, Run Stopper MLB, Run Stopper OLB, Run Support Safety, and Hybrid Safety
- Also need 90+ Hit Power
– Tier 3 Ability for Pass Coverage MLB, Pass Coverage OLB, and Zone Safety
- Also need 90+ Hit Power
AP Breakdown
- Field General MLB, Pass Coverage MLB, Pass Coverage OLB, Hybrid Safety, and Zone Safety
- 3 AP
- Run Stopper MLB, Run Stopper OLB, Run Support Safety
- 2 AP
AP Adjustments Made
Offensive and Defensive AP Limit will be raised from 10 to 12
– Double or Nothing
- Raised +1 AP across all Archetypes
– Acrobat
- Raised +1 AP to all non-CB Archetypes
– Escape Artist
- Decreased Scrambler QB by 1 AP
– Enforcer
- Decreased all LB’s and CB’s by 1 AP
- Run Stopper MLB & OLB are now set to 1 AP
– Identifier
- Decreased Field General QB, Improvisor QB, and all Offensive Line Archetypes by 1 AP
– Threat Detector
- Raised +1 AP across all Archetypes
– Juke Box
- Decreased Elusive HB and Deep Threat WR by 1 AP
– Spin Cycle
- Decreased Elusive HB and Deep Threat WR by 1 AP
– Evasive
- Decreased Elusive HB and Deep Threat WR by 2 AP
– TE Apprentice
- Decreased Possession TE by 1 AP
– Secure Tackler
- Decreased Run Stopper DT and Run Stopper DE by 1 AP
– Human Joystick
- Set to 8 AP across all Archetypes
– Playmaker
- Set to 4 AP across all Archetypes
– QB Playmaker
- Set to 7 AP for Improvisor QB
– Gunslinger
- Raised +1 AP to Strong Arm QB, Field General QB, and Scrambler QB
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