College Football 25 introduces us to 4 different passing types, some make their debut in football games while some make their return. So today, Ill be going over the pros and cons of each, how to utilize each and find out which one may suit your playstyle the best.
Revamped Passing
When throwing the ball, you can end up with 3 different colors, a blue throw, a yellow throw and a red throw
And each meter size is determined by the quarterbacks’ ratings, abilities, and a bunch of other variables. The ideal meter situation that you want is you standing tall in the pocket throwing to a wide-open receiver as this will give you a blue meter which is the best and most accurate throw you can make. Now a yellow colored throw will potentially cause more issues for you and your throw. While a red throw means you’re in potential trouble with inaccuracy penalties. The size of the red section will depend on how accurate the quarterback you’re using is and the deeper in the red you are (aka you held the receiver’s button the whole way) the wilder the throw will be. Again, some throws it will be hard not to be blue while others like throws on the run will have the highest chance of landing in the red.
Revamped Is a classic passing scheme that just gives you more control over how your passes get delivered to the receiver based on ratings and situation under which the pass was delivered. I love Revamped solely for the fact it lets you focus on dropping rainbows over linebackers’ heads in the middle of the field and hitting a well-placed line drive to a receiver with a defender barreling down on them. I do like that the QB’s attributes and abilities will affect the accuracy of the bullet passes, to add a bit of a skill gap and make people think more about bullet passing all over the place with no names.
Placement
With Placement, ultimately your accuracy is determined by the quarterback you are using as the meter will not be color coded like Placement and Accuracy is, but your able to control again how you place the pass to the receiver, how hard /and the loft you give your throw. Now when you throw you can place the pass anywhere inside the reticle, by holding the left trigger and moving the left stick in your desired direction.
Settings
Now you can mess with how fast your marker moves inside the target and by how much in your settings and scrolling down to your Pass Lead Increase and Reticle Speed.
Messing with the Reticle Speed, has you tell the game how fast you want where you place the ball to move from its original path. So, the slower you set this the harder it will be to have any drastic movement from the original target. Likewise, messing with Pass Lead Increase, if you set it to max for example and reticle speed cranked up you will see how fast you can move off of the original target. You want to find a sweet spot here so if you lob you can still alter the placement a good bit if you want to. I like to put it on 8 and Pass Lead Increase set to “Small”, so I can reach the outer edge of the target reticle more consistently, and not have my receivers consistently going for diving catches.
Free Form Pass Lead
Say your running a streak, with free form passing by holding the LT or L2 Button and aiming down and to the left while bullet passing it, you can create a back shoulder type of throw against the cornerback here, or even create a low pass out of thin air, which is especially useful since they took that mechanic out of football games. The amount of creativity free form gives you is wild and reason being its my favorite passing method to use in College Football 25.
Placement and Accuracy
Now I love Placement and Accuracy for the simple fact that you can create throws that just by looking at it, you would say was not possible. Using this, when you begin to pass, you’ll see a meter above your receiver with three sections.
The first section if you land the meter inside of will have you throw a lob pass, which you activate with a quick tap of the button. Lob passes are perfect for deep throws over defenders’ heads, allowing your receiver time to run under the ball.
The second section is for touch passes, which are harder to execute because the meter moves quickly, and this section is close to the lob pass zone. To perform a touch pass, hold the button slightly longer than you would for a lob. Touch passes are ideal for dropping the ball over linebackers and in front of safeties.
And the third and largest section is for bullet passes. These are fast passes, but you need to release the button just before the end of the meter to achieve perfect accuracy. Bullet passes are great for getting the ball to the receiver quickly, but they sacrifice arc, so avoid using them when you need to throw over somebody’s head
Additionally, you can combine any of these passes with a high pass by holding the L1 or LB button before selecting the receiver. High passes are best used across the middle of the field, allowing taller players to make a play. However, choosing the wrong pass type for the situation can turn a potential big play into a pass breakup or turnover. For example, a bullet pass in the wrong situation could lead to an interception, whereas a lob could ruin a sideline play when a bullet would have been more effective.
Classic Passing
Lastly, Classic Passing takes out the fancy meters, and just has you go back to how it was with football games of old, with your basic pass lead and throwing to your receiver. Your pass leading with the left stick can further be manipulated by the settings I just went over as well.
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