EA released the latest Madden 16 Patch (1.06) today with numerous improvements across every mode and fixes to gameplay. One of the biggest additions being Draft Champions Ranked, a brand new way to compete in Madden 16’s newest mode. Checkout the full patch notes below:
MADDEN ULTIMATE TEAM
- Addressed issue where user could only use Enhanced play call settings in Solo Challenges.
- The Item Binder filters will retain after searching the Auction House from the Item Binder.
- Users can now quick sell, auction, or trade items that are in their lineup; this will remove that item from the user’s lineup.
- Turning off the Camera Toggle setting will now correctly allow you to use Strategy Pad controls in Solo Challenges.
GRAPHICS
- Added Ann Mara patch to Giants default home and away uniforms.
- Added William Clay Ford patch to Lions default home and away uniforms.
- Falcons 50 Seasons patch is added to default Home/Away uniforms.
- Addressed issues with Bears 1985 Blue Jersey.
- Addressed errors with the Kansas City Chiefs Official Away Jersey
DRAFT CHAMPIONS
- Ranked Draft Champions mode added.
CFM
- Added XP sliders to new online CFM’s.
- Note: This feature will only work for new Online leagues only – available 11/18.
- Fixed a bug in CFM preseason and regular season where a last second field goal in OT by the team who received the ball first and is on their first possession would not end the game.
- Fixed an issue where generated rookies were only wearing Revolution Speed helmets.
- Note: This fix will work for existing offline that don’t already have that season’s rookie draft class created; fix already applied to online leagues.
- Tuned Confidence so that it’s not as easy to earn for offline franchise.
- Note: This fix will work for existing offline leagues; fix already applied to online leagues.
- Addressed an issue where users could not edit the Depth Chart during the Preseason.
- Note: This fix will work for existing offline leagues; fix already applied to online leagues.
- Addressed an issue where a Low Back Strain would result in an unrealistic injury length.
- Note: This fix will work for existing offline leagues; fix already applied to online leagues.
- Purchasing the “Increased Experience – Increase Player Weekly Goal XP” upgrade will now function correctly.
- Note: This fix will work for existing offline leagues; fix already applied to online leagues.
- Tuned generated rookie safeties’ speed to better align with the rest of the game.
- Note: This fix will work for existing offline leagues that don’t already have that season’s rookie draft class created; fix already applied to online leagues.
- Addressed an issue where interception season goals were not be being tracked correctly in some instances.
- Note: This fix will work for existing offline leagues; fix already applied to online leagues.
- Tuned generated rookie wide receivers’ speed to better align with the rest of the game.
- Note: This fix will work for existing offline leagues that don’t already have that season’s rookie draft class created; fix already applied to online leagues.
- Tuned generated rookie cornerbacks’ speed to better align with the rest of the game.
- Note: This fix will work for existing offline that don’t already have that season’s rookie draft class created; fix already applied to online leagues.
- Fixed an issue where users could have players get traded from their team without their consent when trade type was set to Enable All.
- Note: This fix will work for existing offline leagues; fix already applied to online leagues.
- Fixed an issue where users could only re-sign two players before the rest would stay in a “negotiating” state.
- Note: This fix will work for existing offline leagues; fix already applied to online leagues.
- Addressed an issue when Progress Player was set to On, the user’s Coach XP would also be spent as well according to the league’s Player Progression Frequency.
- Note: This fix will work for existing offline leagues; fix already applied to online leagues.
GAMEPLAY
- Addressed a gameplay exploit where user could flip a run play and audible to a new run play resulting in an unintended ball carrier taking the handoff.
- Addressed an issue where elite defenders were causing lower rated receivers to have 0% chance of catching during two-man interactions.
- Fixed an exploit where users could hot route PA End Around after they would audible and reset the play.
- Addressed an exploit with HB auto-motion vs man coverage.
- Increased the effectiveness of AI pass rushers.
- Eliminated the ability to “route swap” offensive plays.
- Fixed the issue where users could not use custom defensive playbooks in online play a friend matches.
- Increased the chances for elite defenders to intercept the ball during two-man interactions.
- Increased pass breakup chances when using the Play Receiver mechanic in a two-man Aggressive Catch situation.
- Addressed exploit where the safety in deep zone would misplay the ball when a receiver streaked down the seam.
- Addressed an issue where the user would be penalized with an “On the Run” throw type when the QB’s feet were still planted and user was trying to pass lead.
- Addressed an issue where kickers could shank field goals despite keeping the accuracy inside the cone.
- Fixed a rare issue where the ball carrier could freeze in place after interacting with other offensive players.
- Fixed an issue where safeties playing the outside deep zone could still get beat deep defending vertical routes.
- Fixed an issue where preplay mechanics for DL and LB shifts would not function after pressing or backing off the secondary.
- Addressed an exploit where motioning a WR half a step inside would give the WR a speed burst upon snapping the ball.
- Addressed an issue where the WR would not make the proper cut after being pressed at the line of scrimmage.
- Addressed an issue where the AI team would kick a field goal before 4th down in OT instead of attempting to score a TD.
- Addressed an issue where outside receivers that are aligned tight to the formation are able to get behind deep third defenders consistently.
- addressed an exploit where the MLB could come through unblocked on FG attempts and block the kick.
- Overall improvements to AI pass blocking and bug fixes.
- Addressed an issue where the half would end even if a defensive penalty occurred on the last play. There will now be an untimed down.
- Fixed an issue where tapping LT during pre-play caused users to challenge a play they did not want to challenge. Users can now quick challenge by clicking in Rstick during pre-play.
- Improved the hit stick when a user holds it down rather than flicking it.
- Fixed an issue where FG kickers were sometimes kicking the ball wildly inaccurate when user slightly misses outside the kick meter cone.
- Fixed an issue where Users could regain ability to Hot Route and quick hike on PA End Around by audibling to PA End Around during huddle break.
- Decreased inaccurate passes on short throws for elite QB’s who are not under pressure with their feet set.
- Fixed an issue where the Center does not snap the ball to the Quarterback, instead immediately engaging the Defensive/Nose Tackle, leaving the Quarterback frozen for the whole play.
- Fixed an exploit on kickoffs where users on the return team could spam audibles until their opponent is forced to kick an inaccurate kick.
STABILITY
- Multiple general stability fixes.
- Fixed a softlock that could occur when viewing manual instant replay after a questionable call.
DRAFT CHAMPIONS
- Ranked Draft Champions mode added.
is the new patch finally out then??