Madden 21 Gameplay Deep Dive Details

Madden 21 gameplay

While they were streaming on Thursday night, EA Sports released the Gridiron Notes for the gameplay deep dive for Madden 21.

From the run defense to the passing game, there’s a lot to read through for this year’s game. You can check out the notes in full below courtesy of EA Sports. Checkout our video for an even more detailed breakdown of all of the new gameplay features and improvements.

RUN DEFENSE

Simply put, stopping the running game in Madden 20 was too difficult for most. For Madden 21, we aim for a more balanced run/pass ratio, so we’ve made some improvements to our Run Fits and Defensive Gaps system, with a strong emphasis on the Force defender, who is the defender responsible for setting the edge vs. the run. Here’s some specific improvements we’ve made towards that goal:

TACKLING IMPROVEMENTS

In addition to the upgrades to our Run Fits system, we know how important tackling is to run defense as well. We didn’t JUST add the new Breakdown and Pylon tackles; we also made some core improvements to existing tackling systems to make tackling more accessible and a stronger part of countering the run game:

LOCATION-BASED TACKLES

One of the new features that has the Madden Dev team really excited is Location-Based Tackles. These are tackles where you’ll see the running back reach the ball out for the pylon at the last second to get that critical touchdown, or where the tackling defender will struggle and strain to keep the ball carrier from reaching the First Down sticks on a huge 4th down. Here’s a quick breakdown on how these work:

ZONE DROP COACH ADJUSTMENT

QB & PASSING IMPROVEMENTS

With a more balanced run game comes more reliance on the air attack. To ensure that players will have the tools they need to run more balanced offenses in Madden 21, we’ve made some significant improvements to throwing the football:

DEFENSIVE CONTAIN BALANCING

One of the more popular online strategies in Madden 20 was the ‘Contain Blitz.’ Players told us this felt unbalanced because unblocked contain players were very effective pass rushers, but also very quick to react to scrambling QB’s. So, again on the theme of ‘balance,’ we’ve made some changes to Contain behavior in Madden 21:

CATCHING RESPONSIVENESS

Like many of our other features and improvements, Madden 21 has a strong focus on player control and agency. Catching is no different. We’ve made a few tweaks to our catching system to offer more ‘stick work’ towards making plays:

PLAYER PERSONNEL PACKAGING

For those players who like to get creative with their formation personnel on offense, we’ve added a new way to use packages and formation subs while using audibles:

BALANCE FOR REPEATED AUDIBLES/PLAY FLIPS IN PRE-PLAY

Another aspect of bringing more balance to the run/pass ratio in Madden 21 is an authentic solution for spamming audibles and play-flips by the offense before the snap until an advantageous alignment for a running play is found. This popular tactic will now carry some risk:

PLAYER FATIGUE FOR OUT OF POSITION BALL CARRIERS

Madden 20 was a year of the gadget play for many, but players told us that gadget plays were too frequently relied on as the primary source of consistent offense. In response, you’ll now have to strategically manage the workload for ball carriers who are NOT a primary running back, or risk penalties to their ratings via Fatigue for overuse:

KICKING GAME TUNING

We received feedback from players that some aspects of the kicking game were in need of some improvement, so here’s a quick list of some changes there:

ABILITY IMPROVEMENTS

In Madden 20, we introduced Superstar X-Factor abilities into the game. While these abilities brought a ton of excitement and different strategies to gameplay, we also recognize that in our first attempt at adding in this game context that some of our abilities were a bit unbalanced. Here’s some of the most critical changes we’ve made to existing Superstar X-Factor abilities:

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