Madden 21 X-Factor and Superstar Abilities Overhauled

Madden 21 X Factors

EA Sports tweaks player abilities throughout the Madden lifecycle, adding new abilities and changing rating thresholds. For Madden 21, they’ve overhauled abilities in some areas, refreshed others, and added a few new abilities.

X-Factors & Superstar Abilities latest details

The introduction of X-Factor and Superstar abilities in Madden 20 was one of the more significant changes to the franchise in many years.  These player abilities impacted gameplay, game planning, and team building.  They also impacted the way the game was marketed, with X-Factor and Superstar players as the focus of pre-release hype and in-game splash screens.

Route Running & Coverage

The most significant overhaul in Madden 21 abilities are found in the route running and coverage abilities. In Madden 20, many receiver abilities were tied to certain route types (in-and-out, double-move, post-elite).  These limited opportunities to use the player’s ability, forcing frequent use of known routes.

In Madden 21, specific route abilities are swapped out for abilities which trigger when the ball is thrown to specific areas of the field:

 

If route running abilities in Madden 20 were too specific, coverage abilities had the opposite issue–they were too universal.  Old abilities like Man Up, Zoned Out, and Universal coverage are replaced in Madden 21 with abilities tied to specific areas of the field, as well as coverage type (man, zone).

The following defensive coverage abilities are revealed so far:

We expect to see a more complete ability matrix (similar to route running) at game launch.

Pass Rush & Blocking

With the complete overhaul of the pass-rush system, the largest number of new abilities are for pass rushers. The umbrella Power Specialist and Finesse Specialist abilities are swapped out for move-specific abilities, such as “El Toro:  dominant bull rush”.

Similarly, pass blocker abilities are now specific to certain pass rush moves, such as “Matador: stronger protection against dominant bull rush moves”.

Pass blocker abilities also include the new “Screen Protector: dominantly win impact blocks on screen plays.”

Stamina and Fatigue

Madden 21 has an increased emphasis on managing player fatigue.  So, it’s not surprising to see new player abilities that influence fatigue:

Pass Leading

Madden 20 had multiple QB abilities focused on increasing the lead distance on their throws.  However, these abilities were difficult to utilize and often resulted in overthrown passes. Madden 21 retains the precision passing mechanic and the Pass Lead Elite ability. But instead of impacting pass lead distance, the Pass Lead Elite ability now increases the throw power for precision passes.

QB Pressure

Previously, the Throw Under Pressure (TUP) rating impacted a QB’s ability to release the ball while being hit. Now, all QBs can now release the ball while being hit, so TUP now impacts the range at which a QB’s accuracy will be affected by pressure from an unblocked defender.

Defensive abilities that modify QB pressure (Under Pressure, Fearmonger) will override the TUP rating and treat the QB as if they have a TUP rating of zero. They also have their range slightly reduced from last year’s game. Offensive abilities that influence QB pressure now counter all defensive pressure abilities, meaning the QB is immune to pressure penalties in certain circumstances:

Nerfs, Bumps, and Removals

Madden 21 nerfed abilities include:

Abilities that are improved:

Removed:

Following EA’s Gridiron Notes, here’s what to expect from Madden 21 new abilities:

New X-Factors and Abilities:

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For more info on player abilities, check out our other X-Factor reveals:

Or dig in on all our Madden coverage and analysis

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