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Home » Games » Football » Madden NFL 18 Day 30 Title Update Available Now

Madden NFL 18

Madden NFL 18 Day 30 Title Update Available Now

Staff Writer by Staff Writer
Aug 17, 2022
Reading Time: 7 mins read
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EA Sports has released their first Day 30 Title Update for Madden NFL 18.

Full details on what has been enhanced can be found below. The update includes new chemistry abilities for MUT, new visuals for player/coaches and equipment and gameplay tuning for each play type.

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Madden NFL 18 Update Notes

NEW FEATURES:

  • Longshot Game Rewind – play any scene of Longshot once you have completed the story mode
  • Squads Seasons – Play seasons in MUT Squads
  • MUT Champions Monthly Leaderboards – See how you stack up on a monthly basis in MUT Champions.
  • MUT Champions Lineup Restrictions – MUT Champions events can now support lineup restrictions in the future
  • Tournament Official Rules – View and agree to the official rules for Competitive Madden
  • Video Player – UI Tiles can now trigger videos

TOP 6 FIXES/UPDATES:

  • Fixed the issue with players recovering a fumble not being able to be tackled
  • Tuning to decrease hit stick and cut stick fumbles globally
  • Fixed issue with receivers assigned to a bubble screen running the incorrect route
  • Fixed an issue where the QB could not dive while scrambling
  • Fixed issue where the Gun Monster formation was leading to pancake blocks by the offensive line
    Added several new chemistry abilities to MUT:
  • Unfakeable – When user-controlled, player does not get faked out by ball carrier moves; when AI-controlled, can only be faked out by Tier 1 moves
  • Secure Tackler – When user-controlled, player does not allow broken tackles; when AI-controlled, can only allow broken tackles to Tier 1 moves
  • Footsteps – Defensive players that will apply a higher catch-penalty to receivers when they are near the receiver during the catch point.
  • Situational Pass Rusher – When pass rushing, these players receive a boost to pass-rush success chance on 3rd & 4th and long situations.
  • Primetime Protector – These blockers excel at pass blocking in 3rd & 4th and long situations.
  • Lead the Way – These blockers are more likely to succeed at run blocking when in a pull or lead block assignment.
  • INT Specialist – These defenders are far less likely to drop Interceptions unless the ball is tipped.

GENERAL:
General stability to address various crashes

VISUAL:

  • Added Vicis Zero1 Helmet and supporting facemasks
  • Added Nike Force Savage Elite cleat
  • Added Nike Alpha Menace Elite cleat (replaces Nike Untouchable)
  • Fixed the Loading Screen to reflect proper steps around revealing Run Fit play art in Pre-Play
  • Fixed issue around reset option in Edit Uniforms not functioning

Fixed visual inaccuracies on the following players/coaches:

  • Patriots David Harris
  • Bears Leonard Floyd
  • Bears Cameron Meredith
  • Cardinals Robert Nkemdiche
  • Panthers Julius Peppers
  • Lions Ameer Abdullah
  • Lions Coach Jim Caldwell
  • Lions Teez Tabor
  • Giants Evan Engram
  • Giants Paul Perkins
  • Texans JJ Watt
  • Ravens Marlon Humphrey
  • Colts TJ Green
  • Raiders Coach Jack Del Rio
  • Chargers Mike Williams
  • Saints Michael Thomas
  • Steelers Sammie Coates
  • Free Agent Colin Kaepernick
  • Rams Sammy Watkins

GAMEPLAY:

  • Addressed many exploit blitzes that deal with QB Contain players and ‘locking’ the Tackles
  • Addressed an issue around the ‘Bad Ballhawk’ user banner triggering incorrectly
  • Addressed an issue where the spot of the ball would be incorrect after a **** punt
  • Addressed an issue around Defensive Pass Interference catch animations triggering incorrectly in the Competitive Game style
  • Fixed an issue around the Gauntlet in Skills Trainer stopping at level 39
  • Fixed an issue around the Gunslinger trait sometimes not functioning correctly
  • Fixed the issue with players recovering a fumble not being able to be tackled
  • Addressed issue around the Camera being reset after a kicking play in MUT Squads
  • Fixed exploit around Playmaker mechanic while using Target Passing
  • Fixed issue with receivers on bubble screen running the incorrect route
  • Addressed animation issue with cut blocks
  • Added timing rumble to kick meter when enabling Accessibility Options
  • Fixed an issue where a user would be unable to call a timeout after the opponent had called a previous timeout
  • Fixed an exploit blitz out of 3-4 Under
  • Tuning to diving catches on Competitive Game style
  • Fixed an issue where the defense could reset the offense’s ID Mike via Reset Play mechanic
  • Added penalties to users who use the LB/L1 CPU- defensive assist mechanic on Competitive Game style
  • Addressed clock issues in Overtime
  • Tuning to reach tackles attempts by defenders being blocked by receivers
  • Fixed an issue where the QB could not dive while scrambling
  • Added additional thresholds for broken sacks on Competitive Game style
  • Added additional thresholds for hit stick fumbles on Competitive Game style
  • Added additional thresholds for auto-broken tackles on Competitive Game style
  • Added additional thresholds for AI Strip Ball attempts on Competitive Game style
  • Tuning to increase inaccurate throws when using non-QB’s at the QB position
  • Addressed two exploits around receiver-motions that forced defensive backs out of their coverage assignments
  • Addressed issue of receivers freezing at the line in MUT Squads
  • Reduced frequency of Illegal Block in the Back penalties in Simulation Game style
  • Fixed issue where the Gun Monster formation was leading to pancake blocks by the offensive line
  • Fixed issue around fumble recoveries not being tracked correctly in the stats menu
  • Tuning to improve man coverage defenders getting beat deep by slower receivers
  • Tuning to decrease hit stick and cut stick fumbles globally
  • Added a banner that triggers when a player with a “low” catch rating drops a pass or Int
  • Added a banner that triggers when a AI player with high hit power causes a big hit fumble
  • Added a banner that triggers when a AI player with the strip ball trait causes a strip fumble
  • Improved the MUT Chemistry abilities graphics. The ability graphic will now be chemistry blue when it flickers and will also show the symbol of the ability that is triggering in the player ring.
  • Added the ability to create more complex rules for sets and lineup restrictions

Added several new chemistry abilities to MUT

  • Unfakeable – These players do not gte faked out when user controlled, when AI controlled they only get faked out by tier 1 moves.
  • Secure Tackler Improvements – These players do not allow broken tackles when user controlled, when AI controlled they only allow broken tackles to tier 1 moves.
  • Footsteps – These defenders apply a higher catch penalty to receivers when they are near the receiver during the catch point.
  • Situational Pass Rusher – These pass rushers get a boost to their pass rush success chance on 3rd & 4th and long situations.
  • Primetime Protector – These blockers excel at pass blocking in 3rd & 4th and long situations.
  • Lead the Way – These blockers are more likely to succeed at run blocking when in a pull or lead block assignment.
  • Int specialist – These defenders are far less likely to drop Interceptions unless the ball is tipped.

FRANCHISE:

  • Fixed issue around incorrect amount of XP being spent when purchasing traits
  • Tuning to Speed Regression for running backs in offline Franchises (already in Cloud)
  • Added Vegas as a relocation option to offline Franchise (already in Cloud)
  • Fixed Screens not properly scaling when viewing in 4K
  • Updated Player & Coach career stats & Legacy Scores in Franchise Mode
  • Fixed issue with ball spotting when exiting Supersim
  • Multiple issues addressed in Franchise Twitter feed
  • Addressed issue where Edit Player/Create a Player right-arm sleeve would not appear in Franchise
  • Addressed issues around WR Off the Line mechanics in Franchise Player mode when playing as a WR
  • Color Rush games will now have the correct uniforms in Play Now Live Thursday Primetime games
  • Fill Roster setting has been fixed to auto-sign a free agent if there are no active players at a position where one is required when enabled
  • Fixed an issue where injured players would appear as healthy in Franchise games
  • The Team Tab depth chart will now correctly re-order itself when returning a player early from injury
  • Addressed an issue with FS/**** having a Season Goal of 0+ Interceptions

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