The agreement, which was signed back in January 2020, took effect in February when the Unity team began work on the upcoming release.
Since 2015, the Maximum Football franchise has been developed using the Unity Engine. This extended relationship stems from fan feedback regarding gameplay, and the desire to make a “drastic improvement” between releases.
With the partnership, Canuck Play says that elements such as lighting, framerates, game physics, and even the replay system will see larger-scale improvements from Maximum Football 2019.
“We continue to listen and cater to our audience,” David Winter, President/Founder and Lead Developer at Canuck Play, said in a release. “By focusing on what is important to football and gaming fans, we are able to continue to improve, grow, and deliver.”
With this new partnership, Canuck Play states that the series will be able to “accommodate the next generation of consoles”.
Also announced was that a custom animation system dedicated to Maximum Football was being developed by Unity Professional Services.
This year’s game will launch in September 2020 for Xbox One and PlayStation 4.
What do you think of the development boost coming to Doug Flutie’s Maximum Football 2020? Let us know in the comment section below, and stick with Sports Gamers Online for the latest on the franchise.