With the release of F1 2019 weeks away, game developer Stuart Campbell went over some of the enhancements made to this year’s game to give players a more realistic experience.
Stuart Campbell of Codemasters has provided gamers with some insight as to what adjustments have been made to the F1 franchise for F1 2019. Those adjustments include improving the lighting effects in the game, adding realistic atmospheric haze and refining track details.
On the lighting in the game, Campbell noted that the lighting at night was one of their top priorities for F1 2019. “We took the atmospherics system that we introduced in F1 2018 for daytime lighting, and further developed this for the night tracks. We now have full atmospheric haze on night circuits, giving a true sense of depth,” Campbell wrote in a press release about the game’s upcoming release.
Take a look at the lighting in this year’s game compared to F1 2018:
In addition to atmospheric haze, volumetric lighting has also been added to F1 2019, according to Campbell, and this will result in the cones of light falling off from the light sources. This should make the atmospherics and lighting much more authentic.
The look of the track has also been adjusted, as extra surface information as been added. This will allow gamers to see all the track details that were lost previously at night. Vehicle paint will also look much cleaner and authentic as well. Campbell noted, “The vehicle paint, in particular, looks amazing on the night circuits, and picks-up highlights from all those track-side light sources making it look incredibly close to TV footage of the sport itself.”
For some more side-by-side comparisons between last year’s game and this year’s F1, take a look at these pictures below:
F1 2019 will be released on June 28 for the Xbox One and Playstation 4.
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