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Home » Games » Undisputed Adds New Fighters and Venues in The Italian Dragon Update

Undisputed

Undisputed Adds New Fighters and Venues in The Italian Dragon Update

Brandon Satterwhite by Brandon Satterwhite
May 24, 2023
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Today, the indie boxing video game Undisputed got its latest content update, along with a number of fixes to issues with the title. Undisputed has been pretty well received since releasing into Early Access earlier this year. The game currently sits at Mostly Positive on Steam with over 7,000 user reviews. This latest update is sure to make those players even happier.

Today’s update, titled the Italian Dragon Update, adds 3 new fighters and 3 new venues into the game. The new fighters include Joe Calzaghe (The Italian Dragon), Tommy Morrison, and Aadam Hamed. Calzaghe is a legendary boxer. He holds the record for the longest super-middleweight title run, holding the WBO title for more than 10 years. Morrison is known for winning the WBO heavyweight title in 1993 with a unanimous decision win over George Foreman. He also starred as Tommy Gunn in the 1990 film Rocky V. Hamed is the son of a former WBO featherweight champion who looks to turn pro sometime soon.

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The full patch notes for this update are shown below:

Undisputed Patch Update

New Fighters

– Joe Calzaghe added to the game with his own unique movement and signature punches. Calzaghe joins the light heavyweight and middleweight divisions. Check out his roster profile here.

– Tommy Morrison added to the game. Morrison joins the heavyweight division. Check out his roster profile here.

– Aadam Hamed added to the game. Hamed joins the lightweight division. Check out his roster profile here.

Venues

– Added Lighthouse Theatre, an old-school theatre with a striking curved ceiling and a backlit stage.

– Added Magna, based on a real-life science adventure centre located in Rotherham, England.

– Added Santiago Gym, a gritty, South American inspired fight venue.

 

Gameplay Changes

– Implemented new body block animations so that shots to the body can be more effectively blocked, and we’ve also updated block transitions to make it look smoother.

– Adjusted the step-back straight animation to be more in line with other punches. This should make it more difficult to land more than one step back straight in quick succession.

– Punch cooldown that activates arm fatigue has been reduced. Arm fatigue should feel more consistent and less restrictive.

– Adjusted dodges when a fighter is close to the ropes. Players should now be able to dodge closer to the ropes.

– Adjusted weaving on the ropes so players can now weave back fully while on the ropes.

AI Changes

– Introduced AI fight strategy, which means AI fighters can now adjust to how a fight is going and can choose to be more or less aggressive, throw more or fewer power punches, adjust which punches they’re throwing, etc.

– Improved reactions to players’ attacks, feints, turtling, and defensive play.

– Improved ring positioning.

– The AI is now able to feint punches, push, clinch and kneel.

– The AI should now land more counters.

Fighter Changes

Amir Khan (Welterweight, Middleweight)

– Removed the Lightning Hands trait.

Josh Taylor

– Normalised the speed of his southpaw punches so that they’re in line with his orthodox punch speed.

Sergio Martinez

– Normalised the speed of his southpaw punches so that they’re in line with his orthodox punch speed.

Oleksandr Usyk

– Normalised the speed of his southpaw punches so that they’re in line with his orthodox punch speed.

Natasha Jonas

– Normalised the speed of her southpaw punches so that they’re in line with his orthodox punch speed.

Vasilii Lomachenko

– Adjusted the animation for Lomachenko’s pivot left body hook.

General Changes

– Added more commentary lines for specific fighter matchups e.g. Fury V Wilder, Froch v Groves.

– Updated Kenny Bayless facial animations in the pre-fight cutscene.

Bug Fixes

– Fixed an issue with Steam achievements that was preventing them from tracking/being completed.

– Fixed an issue with timelines in Kiritsu Arena that meant the game would freeze if players paused during the timeline.

– Fixed an issue that caused knocked-down boxers to ragdoll erratically when in contact with the opponent.

– Fixed an issue that caused the game to apply the wrong resolution upon a fresh launch.

– Fixed an issue that was causing two fighter models to sometimes load into the fighter select menu at the same time.

Tags: Boxingcontent updatefrontpagenewssteel city interactiveUndisputed
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Brandon Satterwhite

Brandon Satterwhite

Brandon Satterwhite is an engineer with a passion for gaming and sports. He received his Master's degree in Industrial Engineering from the University of Arkansas, and has published award winning research on topics such as NBA Free Agency. He has been a sports gamer since Madden 02, and can be found on Twitch either doing play-by-play for user leagues in NCAA Football 14, or playing a variety of sports classics on his channel, Idej Gaming.

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