Will WWE 2K18 Be The Greatest Wrestling Game Ever?

WWE 2K

So perhaps the statement of “greatest game ever” is not highly believable when discussing game franchises that release on an annual launch.

At best, we, as a community, have come to expect each installment to be hit or miss, and WWE titles are no exception.

Most times, you can skip a title or two and buy the next one without missing very much. That doesn’t mean WWE titles are bad. However, annual deadlines often leave little time for noticeable innovations between each launch but that doesn’t mean it’s impossible.

This year, sports game veteran 2K, has the opportunity to churn out greatest wrestling game to date.

Breaking The Stalemate

First off, labeling a game “greatest” is going to be more subjective than objective. The quality of game is based on varying tastes. The only viable way (outside of Metacritic) to come to a conclusion on quality is to track the pulse of the community. After all, thats where the money comes from. No matter what, you cannot please everyone and former long time developer THQ/Yukes knew this.

THQ saw to the development of WWE related titles for more than a decade and created over 25 wrestling games. Those years of experience included developing for multiple vastly different platforms, next generation ports and being the muscle behind WWF No Mercy (still the number one wrestling game, in my opinion) and the Smackdown vs. Raw series.

THQ did get a bad rap late in their development tenure for numerous reasons, but there are several very important things THQ did right that 2K will need to do in order to produce what could be the greatest wrestling game.

Learning From The Past

Examine any annual franchise and you can see that one of the biggest issues to run into is stagnation and staleness. So the key here is really focusing on that innovation between titles. Of course, not every title is going to be vastly different than the previous but every two or three titles should be a gem. Innovation can be a tedious process on developers and will require patience from the community but the result could be highly rewarding.

Smackdown vs Raw featuring DX

THQ’s Smackdown vs. Raw series did a lot of things right and a lot of things wrong. Although largely unappreciated, each of the SvR installments focused on a certain portion of the game and made it shine. For example, in Smackdown vs. Raw: 2009, Yukes and THQ took tag team matches to new heights. In addition to a host of new tag team mechanics like hot tags and tag finishers (something absent since Raw 2), ’09 featured a robust roster that took advantage of the tag team enhancements.The game received a decent reception overall and fell one point shy of an 80 from Metacritic.

Despite the good, the series was often setback by those very innovations coming up short in its successor, something THQ did correct later on to their credit. From Smackdown vs. Raw 2010 and beyond THQ made a habit of refining each new mechanic from the predecessor to successor to keep the next installment fresh and worth purchasing. These polishes came in addition to a new feature added like the creation suite for 2010 or the new physics system that changed gameplay for everyone in 2011.

Looking Back And Moving Forward

Every title from THQ and 2K’s past has something to offer but what does it mean for WWE 2K18? Everything.

Each WWE game typically is a reflection of where wrestling is headed and today’s wrestling is becoming all about the competition. With stars like Katsuyori Shibata, Kassuis Ohno, AJ Styles, Shinsuke Nakamura, Kenny Omega and many others, its becoming more about what you can do in between the ropes rather than with a chair or with a mic.

This is where 2K needs to start. Fortunately, 2K has already done that. In their first outing with WWE 2K14, 2K revamped the essence of a WWE game, the wrestling. Pacing is everything in a match and even after the huge overhaul of WWE ’12, matches came down to timing a counter over and over again. The changes made to pacing and one-on-one matches laid a solid foundation for games to come.

Bigger, Badder, Better

By WWE 2K16, the wrestling formula set by 2K was polished and there to stay. Adding reversal limits and tweaking character abilities paid off and kept 2K’s promise to bring authenticity to the series. Unfortunately, by their fourth game the 2K series has already snagged a bit of stagnation.

Cure For Stagnation

The 2K formula has started to be defined by its pitfalls and its time to polish and innovate once more. There are many ways to achieve this and if done in unison we possibly could have the wrestling game we’ve all been waiting for.

Ready To Debut

I for one will more than likely always purchase the next wrestling game even just for the roster. That doesn’t mean I wouldn’t a top quality wrestling experience. Achieving such in a year will be no small task but a few calculated risks just might be worth it. There’s no reason an avid gamer cannot look at their WWE 2K18 the way they look at their Skyrim when so much adequate foundation has been planted. Even if it means allowing a later release date, looking at you Take-Two.

Wrestlemania has passed which means 2K should have finalized the roster and its almost time to start fishing for leaks and details. I’m not one for getting hopes up but if done right, this year could be big for WWE games.


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