NEW eSports Boxing Club Info On Movement, Knockouts and MORE

On episode 9 of the SGO Press Pass, I mentioned that I would be “surprised” if Steel City Interactive’s eSports Boxing Club had a trailer at this year’s E3. Luckily, I was wrong, and I’m happy to have been wrong. The latest trailer debuted during the Future Games Show and gives us a little more info on the movement and physics in eSports Boxing Club.

eSports Boxing Club: Movement and Physics

Head of Steel City Interactive Ash Habib talked a bit about movement and physics in ESBC. He said the team has been hard at work recreating the mannerisms and angles of its growing roster of boxers. The physics system, he says, is not focused on animations. This, Habib says, allows the team to create more realistic knockdown scenarios. When you see a boxer who looks a little woozy, Habib doesn’t want that to be an animation. The trailer provides some excellent examples of woozy boxers.

Hang in there, buddy.

Presentation

The trailer shows some of eSports Boxing Club’s menus, as well. We’ve gotten a few looks from videos like the game’s Create-a-Boxer preview video, but none quite as clear as these. We take on the perspective of user “Grassykidney,” as they look through alpha versions of the main menu, boxer select, and a boxing league menu. They look nice, modern, and clean.

Overall, this is a good update, but it doesn’t really bring a ton of new info to the table. Some new visuals, some wobbly boxers, and a look inside how ESBC’s movement system is hopefully going to feel. eSports Boxing Club launches later this year on Steam Early Access. The game will come to Xbox One, Xbox Series X|S, and PlayStation 4 and 5 in the future.


Curious who is part of eSports Boxing Club’s growing roster? Wondering what fighters might come next? Check out more on Sports Gamers Online. Follow us on Twitter and Facebook so you don’t miss updates as we get them. If you want even more, consider becoming an SGO Insider.

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