• Join SGO
  • Meet Our Team
  • Review Policy
Friday, May 9, 2025
  • Login
Sports Gamers Online
  • News
  • Features
  • Guides
  • Reviews
  • Previews
  • Esports
PATREON
No Result
View All Result
Sports Gamers Online
  • News
  • Features
  • Guides
  • Reviews
  • Previews
  • Esports
PATREON
No Result
View All Result
Sports Gamers Online
No Result
View All Result
  • News
  • Features
  • Guides
  • Reviews
  • Previews
  • Esports

Home » Featured » Top 5 Ways ESBC Wins Against Fight Night Champion

esbc joe frazier steel city interactive

Top 5 Ways ESBC Wins Against Fight Night Champion

Steven Montani by Steven Montani
Dec 18, 2021
Reading Time: 6 mins read
3 0
A A
0
4
SHARES
Share on FacebookShare on TwitterPost on Reddit

eSports Boxing Club is set to be the first realistic boxing game in over a decade. Fight Night Champion was released in 2011, and the series as a whole is regarded as iconic. It follows that comparisons are mandatory. Here are the top five ways ESBC will improve upon Fight Night Champion.

1. ESBC Graphics Win Against Fight Night Champion

You might also like

EA Does Not Plan to Raise the Price of Their Games

REMATCH Set To Drop In June: Could It Rival FIFA’s Legacy?

The Evolution of Competitive Play in Sports Gaming Communities

eSports Boxing Club has a clear advantage thanks to technology. Fight Night Champion was released on PlayStation 3 and Xbox 360 and has since been upscaled – but not remastered – on PlayStation 5 and Xbox Series X|S. Since the 360 era, ray-tracing (RTX) has emerged to be a difference-maker in visual effects. Just one glimpse of ESBC in motion demonstrates the power of RTX. The dynamic contrast ratios, lighting, and shadows saturate ESBC’s gameplay video. 

To be fair, Fight Night Champion performs admirably; I think the graphics aged exceptionally well. Occasionally, it can be mistaken for next-gen at certain angles, in the proper arena, and in the right light. FNC is easily one of EA Sports’ best visual achievements, and ESBC is following suit. Ten24 Studios, a development house specializing in face and body scans, is taking the lead role in scanning ESBC’s endless roster. The results to date are not to be trifled with.

2. Footwork

ESBC showcases what is being called velocity movement & momentum. According to ESBC art director Andy Turner, the footwork flow is 100% motion captured and processed in real-time, or “performance-based.” In my opinion, locomotion is the foundation of any sports title, and ESBC is on an excellent track.

Continuing, FNC struggles with chaining together big steps and footwork – I find myself getting stuck in the dangerous pocket far too often. Contrasting with FNC, ESBC’s engine can transition between movements fast and fluid and implies organic animation branching at work – a departure from traditional animation “stitching.” The fighters appear to float as Ali told us to.

Momentum

Additionally, Fight Night achieves excellent results with momentum. If players lean into a punch, fighters absorb much more force than average. The physics in FNC are so on point Neil deGrasse Tyson could host a StarTalk episode on its realism.

Comparatively, ESBC’s fighter body weight and momentum shift from one leg to another depending on the movement. Based on the gameplay videos, ESBC emphasizes back-foot punches as a defensive technique, which clearly deal less damage.

3. Physics

Collision detection is a physics component, and FNC occasionally suffers from animation clipping or punches that do not always connect properly. They are rare occurrences. Countering, ESBC’s latest footage portrays a precise collision detection system; SCI developed a blocking mechanism with several specific zones to block on-coming damage, highlighting the accuracy and variety of its collision detection logic.

ESBC has a chance to match the great Fight Night Champion in physics and, dare I say, surpass it.

4. ESBC Roster Unmatched by Fight Night Champion

Speaking of StarTalk, ESBC is a nebula of boxing talent. The Steel City Interactive roster will feature over 200 fighters (according to the E3 trailer) spanning the globe. The replay value is exponential with that kind of roster depth – it will allow players to mix and match for weeks on end. If ESBC can capture each fighter’s mannerisms and signature style, then we will be in for something special.

I like the roster being built by ESBC and director of talent acquisition Todd Gresham; boxing “prospects” are introduced to the world via the game. It is a brilliant business move because lesser-known fighters command less money to license. These international fighters, who are accomplished in their own right, simultaneously bring interest to ESBC worldwide.

5. Indie Spirit

Everyone loves an underdog. SCI started ESBC as a passion project. Today, the game looks like a flagship IP, and the project is continuing to grow. Everyone wants a piece of ESBC. In fact, if I were Microsoft, I would open the checkbook to make this title Xbox exclusive; and I would feature eSports Boxing Club to headline a new Microsoft Sports lineup of games.

FNC and the Fight Night series were always backed by industry giant EA Sports. Instead, now we can rally around an indie title that is elevating fight game competition. EA Sports will be pressed to respond with significant improvements for its UFC fight game series, the spiritual successor to Fight Night. 

SCI is showing the world how to compete with Big Tech giants. And ESBC will undoubtedly improve upon Fight Night Champion. How can we not love that?


Want to talk sports and/or games with the fastest growing community in gaming? Join the conversation by registering at the official Sports Gamers Online Forums, and check out our Twitter and Facebook pages as well as our growing YouTube Channel!

Tags: eSports Boxing ClubFight Night Championfrontpagenews
Share1Tweet1Share
Previous Post

Latest Madden 22 Title Update Looks at Cover 3 Issues

Next Post

SGO Weekly: Art of Rally, Super Arcade Football, & More! (9/17/2021 – 9/23/2021)

Steven Montani

Steven Montani

Steven Montani is a writer, JD, and studied journalism at the University of Miami. Steven enjoys gaming, sports photography, and has a love for digital animations. Some of his favorite games are MLB The Show, Ori and the Will of the Wisps, Zelda Breath of the Wild and Forza Horizon.

Recommended For You

EA Sports College Football 25 Review – A New Era Begins
Games

EA Does Not Plan to Raise the Price of Their Games

May 8, 2025
REMATCH
Soccer

REMATCH Set To Drop In June: Could It Rival FIFA’s Legacy?

May 8, 2025
Next Post
Super Arcade Football Golf Clash SGO Weekly

SGO Weekly: Art of Rally, Super Arcade Football, & More! (9/17/2021 - 9/23/2021)

Popular Right Now

  • EA Sports and 2K are set to Develop College Basketball Games

    EA Sports and 2K are set to Develop College Basketball Games

    526 shares
    Share 210 Tweet 132
  • Official NBA 2K16 Badges Guide

    1214 shares
    Share 486 Tweet 304
  • NBA 2K25 Beginner Tips and Tricks- How To Get Wins ASAP!

    128 shares
    Share 51 Tweet 32
  • EA Sports College Football 26 First Details Revealed

    394 shares
    Share 158 Tweet 99
  • MLB The Show 25 Top Beginner Tips You NEED TO KNOW!

    42 shares
    Share 17 Tweet 11
  • Madden NFL 26 First Details

    74 shares
    Share 30 Tweet 19
  • Top 10 Best 1 STAR Programs to Rebuild FIRST in College Football 25!

    335 shares
    Share 134 Tweet 84
  • About Us
  • Contact Us
  • Meet Our Team
  • Join SGO
  • Privacy Policy
  • Review Policy
  • Store
Contact us: [email protected]

© 2014-2022 SGO Entertainment

Welcome Back!

Sign In with Facebook
Sign In with Google
OR

Login to your account below

Forgotten Password?

Retrieve your password

Please enter your username or email address to reset your password.

Log In
  • News
  • Features
  • Guides
  • Reviews
  • Previews
  • Esports

© 2014-2022 SGO Entertainment