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Home » Games » Basketball » NBA Live 19 Title Update Improves Fatigue Effects, Stability and Animations

NBA Live 19 Title Update

NBA Live 19 Title Update Improves Fatigue Effects, Stability and Animations

Kevin Finley by Kevin Finley
Jan 25, 2021
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NBA Live 19 follows Madden in receiving a title update for October. The update features a wealth of fixes and adjustments that look to improve the overall experience. You’ll find new animations, stamina effects for fatigued players and much more. Keep reading below for the full list of details.

NBA Live 19 Title Update 10/9

GENERAL

  • Fixed bug that was caused by Ankle Breaker tuning
  • Added an ICON Patch Tile to the edit player screen that will notify you when an upgrade is available
  • 1 v 0 CAP Shoot-around on your ONE Court has been added – accessed through The One menu
  • Edit Player has been added to Franchise mode (applies to existing Franchises – no need to restart)
  • Streaming/Capture blocking has been removed from several screens
  • New Private Lobby Live Run Rules added:
    • Inside Out
    • Meet me at the Rim
    • Points for Everything
    • Half-court Make it Take it
    • Rebounds to 50
    • Rainmaker 2 Halves
  • Fixed an issue where traits were not being properly calculated into a players OVR rating
  • Game rules will now be displayed in the in game pause menu in the following modes:
    • Court Battles
    • World Tour
  • Rules pop up has been added prior to tip off in World Tour
  • Mentality Meter effects explanation have been added to the traits tray when you feel the bar up 100% positive or negative
  • Ability was added to remove any equipped Attacker Handicap in Court Battles
  • FIX Dream Sequence Court added to 3 v 3 Live Run
  • Store: Added the ability to purchase multiple items with only one opening animation
  • Player Portraits updated with Media Day photos – ongoing

ANIMATIONS

  • Additional Signature Jumpers for Current NBA and Legend players:
    • Amar’e Stoudemire
    • Baron Davis
    • Bernard King
    • Chris Mullin
    • Drazen Petrovic
    • Isiah Thomas
    • Karl Malone
    • Patrick Ewing
    • Steve Nash
    • Tracy McGrady
    • Wilt Chamberlain
    • Spencer Dinwidde
    • Jared Dudley
    • Kenneth Faried
    • Shabazz Napier
  • Improved Existing Signature Jumpers
    • Fixes Melo’s shot where his arm would pop on release
    • Updated Lonzo’s release hand pose to be more accurate
    • Slowed down Kelsey Plum’s shot
    • Cleaned up various moving Jumpers to be smoother
    • Improved various WNBA gathers
  • Inside shot fixes
    • Early alignment was causing popping
    • Various alignment issues have been fixed
    • Late alignment was causing crashing through one another
    • Adjusted foul call likelihoods for layups on a per asset basis
  • Dunks
    • More signature dunks have been applied to additional NBA players
    • Decreased the likelihood of a Highlight dunk from playing in traffic
    • Adjusted various dunks to ratings, to decrease crazier dunks from playing on low skilled dunkers
    • Put a larger penalty to decrease the likelihood of repeating signature or Highlight dunks in a single game
    • More appropriate selection for handedness and context
    • Left handed players should be more likely to use left handed finishes
  • Catching
    • Animation tuning to fix cases of the player catching the ball facing the wrong way
    • Adjusted some catching branch points so exiting catches to shoot or dribble is more responsive
    • Fixed instances of cutters not attempting to catch passes
    • Less missed catches in post and tuned post catching selection
  • Interceptions
    • Defenders play the passing lane better, facing the ball more often when defending cutters. Also tuned up interceptions, so more will play especially in Pick and Roll situations.
  • Bench
    • Animation tuning (posing issues)
    • Alignment tuning on interaction with the Bench
  • Post whistle
    • Smoother transition in and out of Post Whistle Animations
  • Triple Threat body up mirroring issues addressed
  • Dribble
    • Added a new dribble move – BHB in-out
    • Smoothing pass on standing dribble moves
    • Smoothing pass on other various dribble blends
    • Adjustments to ball warps/blips
    • Adjustments to RPM for dribble
      • Slowed down various quick turns and “zig-zag” like movements by 10-15%
      • Performing quick turns and “zig-zag” like movements have a slightly increased chance of losing the ball
  • Celebrations/Taunts
    • Steering adjustments, so players go into and out of celebrations smoother.
    • Target of Taunt fixes
  • Rebounds
    • Adjusted branch out windows on assets where it kept player in animation too long, so players can get out of rebounds quicker
    • Removed some boxout animations that started with the players too far apart from each other, helping with responsiveness in positioning prior to rebounds.
    • Fixed various rebound animation problems to reduce warping animations and hands clipping through rim
  • Passing
    • Various pass animation selection adjustments/fixes, better selection of pass types
    • Playing less full court pass animations to nearby receivers
    • Tuned ball speeds, less passes that are unnaturally fast
    • Passing more responsive out of double team
    • Removed very delayed passes out of dribble pickups and collisions with a defender while dribbling
    • Removed accidental icon passes to the center during pick and roll
  • Various posing fixes (animation quality)

TRAITS

  • Rebalanced all shooting traits
  • Fixed an exploit in which shooting traits would reward a user a large boost on highly improbable shots
  • Implemented diminishing returns for stacking traits of the same type
    • Stacking multiple traits will still be beneficial, but have less of an exponential benefit.
  • Streak Traits, like Spicy Dish will now be more reliable

PLAYS

  • Fixed spacing issues regarding motion offense, players are less likely to clump / cluster

LOGIC

  • Increase the frequency of jump shot fouls
  • Adjusted the Off-ball acceleration from stop to be quicker
  • Adjusted Pick & Pop Logic
    • Good shooters will now go to the 3pt line, or mid-range to space out the floor
  • Adjusted reaction time for defender Deflection of passes
  • Fixed issue of Bounce/Lob pass request when off-ball carrying over after receiving the ball (ie, pass immediately after receiving when in player lock)

STAMINA

  • Holding sprint will now decrease your short-term stamina quicker
    • The longer you hold it, the faster you will tire out
  • Fatigue has a chance to cause players to miss requested dunks
  • The more tired you are the slower you will physically move

PERFORMANCE GRADE

  • Added a new performance event for playing off-ball defense and holding the user without being called for a foul (Positive event)
  • Added a new performance event for playing off-ball defense and holding the user causing a foul to be called (Negative event)

USER INTERFACE (UI)

  • Fixed issue where shot meter would display inappropriately (for non-metered shots)

PRESENTATION

  • Camera
    • Various fixes for environments and keeping action on screen
  • Adjustments for cloth settling following a camera warp

AUDIO

  • Commentary
    • 2466 New Samples
      • Additional Content for:
  • Music
    • Added more Instrumentals to Pro-Am & Court Battles experiences
    • General Game Mix updates / Polish

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Kevin Finley

Kevin Finley

Kevin Finley currently resides in California where he juggles pursuing fiction, technical and game writing. He acquired a Bachelor’s Degree in Game Art & Design and hopes to continue specializing in narrative design. Although an avid player of narrative based role-playing games like The Elder Scrolls and Mass Effect, Kevin regularly mixes it up in a variety shooters, combat sports, and prefers to play a Fighter in D&D. Kevin is no stranger to Anime, cooking, debating, and when all else is unavailable, a good book.

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