Steel City Interactive released the control layout for its Undisputed open beta, currently running on Steam. The beta, live from Friday, November 4 to Sunday, November 6, gives many players a chance to test run Undisputed’s online matchmaking.
Control Layout for the Undisputed Beta
The control layouts on both Sony PlayStation 5 and Microsoft Xbox Series S/X have many similarities to the EA Sports Fight Night series. Punches have been mapped by SCI to the analog sticks. Jabs, hooks, uppercuts – they all play the same. I had a chance to play ten rounds in the beta thus far, and I felt right at home. The layout is an excellent design choice to lower the learning curve for fight fans.
Alternatively, the control scheme features a few notable differences from the FN series. Punch modifiers and body shots are mapped to the bumpers. Body blocks also require to button presses. Lastly, “loose movement” is mapped to the directional pad. I have yet to test it – but I will put it through its paces this weekend.
The first go-live session on Friday, November 4th started off poorly. The beta had many bugs, and matchmaking was all but unplayable until the final hour of the session. Most gamers in the United States in the Undisputed Discord communicated their inability to connect to a match. Those who were able to match faced network performance issues.
For more information on the Undisputed gameplay impressions, be sure to check out our full feature story on Undisputed. More gameplay impressions will follow over the course of the weekend.
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