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Home » Games » Football » Madden 19 November Title Update Playbook Changes & MUT Squad Duos

Madden 19

Madden 19 November Title Update Playbook Changes & MUT Squad Duos

Greg Ezell by Greg Ezell
Nov 20, 2018
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The November title update for Madden 19 should be available later today for PC and console. EA has announced the goodies that will be contained in this update with a heavy focus on a post-launch playbooks update.

Madden 19 November Update

What is exciting about this update is that its the first time that Madden has ever changed supported Playbooks from a title update. This should allow Madden to add formations (as we’ll see in the patch notes) and generally tweak Playbooks to have a more authentic feel to them when compared to their real-life counterpart.

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Here are the Madden Playbooks updates:

  • Added Split Backs formations to the West Coast and Balanced Playbooks
  • Added functionality to allow slot receivers to motion out wide from the Singleback Tight Slots and Singleback Tight Flex formations
  • Updated the alignment for Kickoff Return formations to address exploits around pinning opponents deep in their own territory with consistent coffin-corner kickoffs
  • Some plays in the Hail Mary Spread formation via Custom Playbooks will no longer be available in practice mode to avoid some stability issues – if users encounter this, a request to choose a different play will appear
  • Updated logic around Coach Cam play-art to address cases where QB Contain and/or Blitz play-art could sometimes provide a pre-snap tell as to what type of play the offense was running

Those are some pretty significant changes that Madden would not have been able to do in years’ past. Something that seems simple like adding the split backs formation to the West Coast and Balanced Playbooks can genuinely change your gameplan as it adds new variety to your play calling.

Franchise Updates

  • Addressed issue where players did not have enough time to snap the ball after SuperSim
  • Fixed Draft clock display for non-commissioner users when pausing the draft
  • Some retired veterans who came out of retirement have been re-added to the preseason roster
  • Removed an improper in-game +[x] OVR boost display when completing a drive goal that resulted in a Confidence boost
  • Updated logic for awarding the Super Bowl MVP
  • Addressed an issue that would cause coaches to not appear in their office in the Franchise hub
  • Addressed an issue where boost notifications continue to display after selecting “Never Show Me The Weekly Boost”
  • Addressed conditions that would cause rare freezes
  • Addressed stability issues when advancing the week after Draft
  • Updated CPU Draft logic for first round HB
  • Addressed stability issue when minimizing Madden during a loading screen while playing as a player

There are also various menu changes and improvements to SuperSim.

Visual Improvements

EA has always done an incredible job keeping their player equipment up to the date the past couple of seasons. Madden 19 is no different. November’s title update includes the addition of a new cleat.

  • Updated the Player Exclusive Retro cleat to reflect the latest model being worn by NFL players this season. This includes the new Air Jordan XI Concord worn by players like Bobby Wagner, Michael Thomas, Alshon Jefferey, Jalen Ramsey and more.

Gameplay, Catching and MUT Updates

  • Tuning
    • Removed the 10-second runoff penalty after the offense takes an intentional Delay of Game penalty, which was used as an exploit to run more time off the clock from the opponent’s ensuing possession
      • DEV NOTE: There are still other ways to get the 10-second runoff penalty called, such as after a False Start when the necessary rules conditions are met.
    • Tuned to prevent offensive players from sometimes “popping” after huddle break
    • Addressed an issue preventing sack stats from always being tracked correctly for sacks made during play-action passes
    • Tuned to the camera-flip after interceptions so that users are less likely to briefly run in the wrong direction as the camera flip completes
    • Tuned kickoff accuracy so inaccurate kicks will be penalized more, with wildly inaccurate kicks going out of bounds
    • Fixed an issue that could sometimes cause an injured player via off-ball injuries to get stuck running off the field
  • Catching
    • Addressed an issue sometimes preventing the Illegal Touching ruling from being applied correctly to receivers catching a pass after being out of bounds
    • Addressed a rare issue causing the incorrect catch animation to trigger when throwing late across the field
    • Fixed a rare issue where a fumble into the end zone recovered by a defender going out of bounds could be ruled as a touchdown instead of a touchback
  • Real Player Motion
    • Addressed a rare issue preventing the ball carrier from being ruled down correctly during a specific three-man reach tackle animation
    • Addressed an issue allowing players to avoid an auto-motion before the snap, which has been used as an exploit
    • Made some improvements to CPU Ball Carrier logic to decrease the frequency of drastic cuts and direction changes
    • Addressed some rare cases of players getting frozen on the ground post-play after some cut-stick and gang tackle animations
  • Pass Coverage
    • Added coverage logic for the Deep Half defender in Cover 6 to cover post routes more effectively
    • Added coverage logic for Cover 4 Palms to more effectively cover streak routes
    • Added coverage logic for Cover 3 Sky and Cover 3 Match to cover PA Crosser plays more effectively
    • Addressed an issue that would sometimes cause the middle linebacker to blitz instead of playing his three-receiver hook zone when using the play Big Nickel Over G Cover 4 Quarters
    • Addressed an issue causing the CB on Cover 4 plays to stop playing his assigned zone when the TE had been hot-routed to pass block
    • Added coverage logic for Cover 4 Quarters and Cover 4 Palms so that defenders can more effectively cover corner routes off of pre-snap motion
    • Added coverage logic for the Quarter Flat defender in Cover 4 Quarters and Cover 4 Palms to react more aggressively to flat routes
    • Added coverage logic for the Quarter Flat defender in Cover 4 Quarters and Cover 4 Palms to defend mesh route concepts more effectively
    • Addressed an issue causing a Cover 3 Match defender to strafe across the field while trying to get aligned when using “Base Align” in Big Nickel Over G Cover 3 Match
    • Addressed an issue preventing man coverage defenders from being able to press streak fade routes
  • Blocking
    • Added pass blocking and QB Contain logic to address exploit blitzes from the Nickel 3-3-5 Odd formation and other similar setups
    • Tuned to QB Contain behavior to make them rush at a wider angle as well as stop rushing to contain the outside when they are unblocked due to an overload
      • DEV NOTE: When breaking down some of the exploit setups being used with the 3-3-5 Odd and other similar formations, we found that this problem was caused by a contain rusher either rushing the B-gap or rushing the same gap as the adjacent pass rusher. Since the design intent of the QB Contain assignment is to counter QBs scrambling outside the pocket while NOT being a pass rusher, we have made some adjustments to support that intent. We have made tuning changes to force them to rush wider, as well as continue to play contain in cases where they cannot be blocked by the offensive line (which means they will not rush the QB after a few steps if they are not blocked, but will continue to break on scrambling QBs when in the contain assignment). If you want that player to rush the QB for the entirety of the play, he needs to be assigned a pass rush assignment via either play call or a hot route.
    • Tuned to improve pass blocking when handing off engaged defenders while pass blockers are switching blocking targets
    • Addressed an issue causing offensive tackles to use short pass sets in Shotgun formations when pass blocking against some defensive formations such as Big Nickel Over G
    • Addressed more instances of pass blockers sometimes falling down at the snap when using hurry-up offense, as some more cases of this were uncovered since the last title update
    • Addressed an issue causing a blocking FB on HB Toss plays to sometimes target a defender on the backside of the play vs. specific defensive setups, which could result in a fumbled toss

PC Updates

  • Added the correct default button mappings to DS4 controllers

Madden Ultimate Team Updates

  • Added the option to play Squads games as a Duo
    • DEV NOTE: When playing as a Duo, you must select the Offensive and Defensive Captain roles. The responsibilities that were previously owned by the Head Coach will now be controlled by the Defensive Captain
  • Addressed an issue allowing defensive teammates in Squads to interact with the Defensive Captain’s pre-play adjustments menu
  • Additional online stability improvements

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Greg Ezell

Greg Ezell

Born and raised in Boston, Massachusetts, Greg has been playing sports video games since Ice Hockey on the NES. Greg is currently working as a Program Director in the non-profit world, but his true passion is hockey. While Madden, various wrestling games and MLB The Show are some of his favorites, NHL remains the go-to sports series. Outside of sports games Greg enjoys J/RPGs, Monster Hunter and Stardew Valley.

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